Bricks per minute
bricks sorted ÷ elapsed seconds × 60. This is the headline rate: what you would sort if the run went on for another minute at the same tempo.
Turn your brick count and elapsed time into a clear personal pace, then estimate a target at the same speed.
Official fastest-time leaderboards exist in Sort the Bricks. This calculator measures the player's own pace without claiming a rank or record benchmark.
PACE RESULTS
Formula: bricks ÷ elapsed seconds × 60.
Target time uses target bricks × seconds per brick. Calculations keep full precision until display.
Sort the Bricks! publishes no pace statistics, so this tool computes rates from your own run instead of quoting invented benchmarks.
bricks sorted ÷ elapsed seconds × 60. This is the headline rate: what you would sort if the run went on for another minute at the same tempo.
elapsed seconds ÷ bricks sorted. The same run flipped upside down — many players find “about three-quarters of a second per brick” easier to feel than “80 per minute”.
target bricks × seconds per brick. Optional: leave the target field empty and the tool stops at the two rates.
The bricks and minutes here are an illustration of the arithmetic — not a game-documented benchmark.
Sort the Bricks! is a fastest-time game — the official description's promise is leaderboards for sorting speed — so a personal pace is the training metric, even though no official benchmark is published.
Server conditions, brick layouts, and upgrades differ, so a rate from someone else's video proves nothing about your run. The number to beat is your previous run's rate under the same conditions.
Community trackers measured a typical visit at about 8 minutes (BloxBunny, 28-day window checked 2026-10-09). A pace you can hold for five minutes is more relevant than a burst you cannot repeat — measure full runs, not highlight moments.
Roblox's API showed 257 players at the 2026-10-09 sample (10,701,001 lifetime visits, 83% positive votes). Leaderboard competition is real but the pond is small — week-average population was 110 per BloxBunny.
After any upgrade purchase, ability unlock, or game update. The experience last changed on September 22, 2026 per Roblox's API, and updates can silently change the loop your old pace was measured against.
Each row names its source and the date it was checked. Samples move — the official API snapshot is the baseline.
| Metric | Value | Source | Note |
|---|---|---|---|
| Concurrent players | 257 at the 2026-10-09 sample; 110 average over a prior tracked week | Analytics tracker | BloxBunny samples the Roblox public API hourly. Its week-average was down 69% on the week before, so population swings hard. |
| Lifetime visits | 10,701,001 | Official | Roblox public API. A third-party tracker (Bloxstack) showed a much smaller figure (3.1M) in the same week — trust the official API. |
| Favorites | 92,177 lifetime; 6.9 new favorites per 1,000 visits over a tracked 28-day window | Official + Analytics tracker | Lifetime count from the Roblox API; the per-1,000 rate is BloxBunny's 28-day window. For reference, that puts it in the 67th percentile of live Adventure games on BloxBunny. |
| Rating | 4,694 up / 991 down votes ≈ 83% positive | Official | Roblox public votes API, checked 2026-10-09. Trackers showed 82–85% in tracked weeks. |
| Time per visit | 8 minutes (player-hours ÷ visits, 28-day window) | Analytics tracker | BloxBunny's measured session length — the frame a sorting run usually has to fit in. |
| Visit pace | 71.8K visits per day over the last 27 days (vs a ~138K/day lifetime average since July 19) | Analytics tracker | Both numbers are derived arithmetic: BloxBunny's 27-day delta, and lifetime visits ÷ days since creation. The direction matters: discovery-driven traffic has cooled since launch. |
| Servers | 16 players per server; ~15 live servers at the 2026-10-09 sample | Official + Analytics tracker | Server size from the Roblox API; live-server estimate from BloxBunny at the same CCU. |
Bricks per minute equals bricks sorted divided by elapsed minutes.
No. It is a personal estimate that assumes you maintain the pace entered from your own run.
There is no published pace benchmark: the developer publishes no stat tables, and leaderboard times are not shown outside the game. The useful comparison is your own — record a run, calculate it here, then beat your own bricks-per-minute. Community videos like OTTER EXTENDED's leaderboard chase (September 2026) show top players grinding the same loop one run at a time.
Only if it changes how many bricks you sort per minute — and the Store descriptions checked on August 14, 2026 did not explain what any pass does, so no pass effect is built into this calculator. If you own a pass, time your runs with it and enter what you actually observe; the calculator treats your inputs as the truth.
That is how the estimate stays honest. target bricks × seconds per brick projects a finish line if you keep sorting exactly as you did during the measured run. Real runs drift — upgrades kick in, drawers fill, focus dips — so treat the estimate as a planning number, not a stopwatch promise.
The documented brick-to-drawer loop and fastest-time goal.
All 16 Store names and observed prices, checked August 14, 2026.
What changed, when, and what to re-measure after each update.
The dated no-code-system finding and what to watch for.
Why passes cannot be ranked on the facts checked so far.
Every reference behind this site, with checked dates.